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AI Insights · Timothy · June 2024

Top 5 Dinosaur Games Performance in Europe, Q2 2024

Explore the performance of the top 5 dinosaur games on a unified platform in Europe for Q2 2024, including trends in downloads, revenue, and weekly active users.

Top 5 Dinosaur Games Performance in Europe, Q2 2024

In Q2 2024, the top 5 dinosaur games on a unified platform in Europe demonstrated varied performance in terms of downloads, revenue, and weekly active users. Data from Sensor Tower reveals intriguing trends for each app.

Mecha Domination: Rampage saw significant growth after its release on April 24, 2024. Weekly revenue started at approximately $4.6K and surged to around $152K by the end of June. Downloads peaked at about 78K in mid-May and then stabilized, averaging around 51K weekly by late June. Weekly active users also showed a steady increase, reaching just over 95K by the end of the quarter.

Jurassic World™: The Game maintained a consistent performance throughout the quarter. The app's weekly revenue ranged from approximately $80K to $115K, peaking in early June. Downloads fluctuated between 20K and 32K, with the highest number recorded in the week of June 10. Weekly active users remained relatively stable, hovering around 190K to 213K, with a notable peak in early June.

Primal Conquest: Dino Era experienced a dynamic quarter. Weekly revenue peaked at around $111K in early May before stabilizing around $70K to $79K by late June. Downloads showed a declining trend from a high of approximately 150K in late April to around 41K by the end of June. Weekly active users followed a similar pattern, peaking at about 118K in early May and then settling around 90K by the quarter's end.

Jurassic World Alive showed stable performance in Q2 2024. Weekly revenue ranged from approximately $57K to $101K, with notable peaks in late April and early June. Downloads varied between 9K and 17K, peaking in late May. Weekly active users fluctuated around 108K to 134K, with a significant dip in mid-June but generally maintaining a stable user base.

Ulala: Idle Adventure had a relatively modest performance. Weekly revenue ranged from approximately $25K to $53K, with a peak in mid-April. Downloads were low, peaking at around 1.3K in mid-April and gradually declining to approximately 300 by the end of June. Weekly active users remained stable, fluctuating between 7K and 10K throughout the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2024